How to Access the Computer at Witchfinder’s Station in Alan Wake 2? Welcome to Witchfinder’s Station in Alan Wake 2! On your initial visit, you’ll come across an operational old computer. This computer, however, is secured with a password. While the access code is simple to locate, it’s equally easy to unintentionally overlook, leaving you unaware of its existence. In this guide, we’ll help you find and use the code to unlock the computer, ensuring you don’t miss out on the intriguing details within. Let’s make sure you don’t walk right past the key to unraveling the mysteries of Witchfinder’s Station in Alan Wake 2.
Table of Contents
How to Access the Computer at Witchfinder’s Station
Finding Witchfinder’s Station:
- Location: Located in the northwest corner of Cauldron Lake.
- Initial Access: Initially inaccessible due to flooding during the early chapters of the game.
- Post-Nightingale Encounter: The flooding recedes after Saga defeats Nightingale in the Overlap, granting unrestricted access to Cauldron Lake.
- Tool Requirements: While exploration is open, some doors require tools like the Screwdriver or Bolt Cutters, found as you progress through the main story.
Navigating to Witchfinder’s Station:
- Trail from Witch’s Hut: Take the trail north from the Witch’s Hut to reach Witchfinder’s Station.
- Break Room: Consider saving in the Break Room to prepare for potential encounters with Taken or wolves.
Accessing the Computer:
- Locate the Computer: Upon entering Witchfinder’s Station, find the computer in the living room on your left.
- Password Security: The computer is password-protected, but the user wasn’t overly concerned about security.
- Password Location: The access code, “2547,” is conveniently written on a sticky note attached to the lower-left corner of the monitor.
- Enter the Code: Input the password “2547” to access the computer and gather clues about the mysterious Nursery Rhymes scattered around Bright Falls.
Significance of Witchfinder’s Station:
- FBC Experiment: Serves as the base for an FBC experiment in localized reality alterations.
- Nursery Rhyme Puzzles: Completing all Nursery Rhyme puzzles in the game allows you to solve a final puzzle at Witchfinder’s Station.
- Charm Bracelet Upgrade: Successfully completing the final puzzle at Witchfinder’s Station results in an upgrade to your Charm Bracelet, allowing Saga to equip four Charms instead of three. The effort invested in seeking and solving puzzles becomes particularly rewarding.
We hope with the help of this guide you were able to access the Computer at Witchfinder’s Station. If you liked this article, make sure to check out our other Alan Wake 2 Articles!